Difference between revisions of "Label"

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(API reference)
(Attribute)
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DHCP:      On
 
DHCP:      On
 
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'''IMPORTANT:''' It's highly discouraged to use the attribute feature. The proper way of doing this is using two separate labels. This feature exists purely for legacy reasons. Back the old days there was no [http://studio.ugfx.org µGFX-Studio] that allows to copy and align multiple labels easily in a blink of a second.
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'''IMPORTANT:''' Use of the attribute capability is discouraged. This feature should be considered deprecated and will be removed in future releases. The proper way of doing this is using two separate labels.
  
 
== Example ==
 
== Example ==

Revision as of 18:10, 6 August 2021

A label is a simple rectangular widget which takes no input. The label will automatically redraw it the text changed. If the label is smaller than the text it displays, the text gets clipped. The text of the label can be set using the gwinSetText() routine.

API reference

The API reference of the label widget can be found here.

Border

The default drawing routine of the labels allows to enable or disable a border. This can be done using gwinLabelSetBorder().

Auto scale

Applying a size of 0 to the width or the height of the label will automatically set the corresponding dimension to fit the entire label text. Updating the label text will update the label dimensions each time. Note: If the the board is enabled the auto-sizing feature of the label will certainly change the look of the application.

Justification

By default the text of the label is left justified. The justification of the label text can be controlled through different built-in rendering functions.

The following rendering functions are available:

  • gwinLabelDrawJustifiedLeft
  • gwinLabelDrawJustifiedRight
  • gwinLabelDrawJustifiedCenter

Font size and color

As with any other widget the look-and-feel of the label widget can be fully customized. The font can be changed by using gwinSetFont() and the font color is controlled through the widget styles. The widget rendering can be fully customized by implementing a custom rendering routine.

Attribute

Often you want to display multiple text elements below each other where an element consists of a static text which will always be the same and some variable one. The static text is called the attribute and can be optionally set through gwinLabelSetAttribute() once you enabled this feature in your configuration file. The function does also take a tab parameter which allows to align multiple labels vertically as the following example shows:

Current IP: 192.168.1.42
Netmask:    255.255.255.0
DHCP:       On

IMPORTANT: Use of the attribute capability is discouraged. This feature should be considered deprecated and will be removed in future releases. The proper way of doing this is using two separate labels.

Example

The following example shows how to create a label.

#include "gfx.h"
 
static GHandle ghLabel1;
 
static void createWidgets(void)
{
	GWidgetInit		wi;
 
	// Apply some default values for GWIN
	wi.customDraw = 0;
	wi.customParam = 0;
	wi.customStyle = 0;
	wi.g.show = TRUE;
 
	// Apply the label parameters	
	wi.g.y = 10;
	wi.g.x = 10;
	wi.g.width = 100;
	wi.g.height = 20;
	wi.text = "Label 1";
 
	// Create the actual label
	ghLabel1 = gwinLabelCreate(NULL, &wi);
}
 
int main(void)
{
	// Initialize the uGFX library
	gfxInit();
 
	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("UI2"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);
 
	// Create the widget
	createWidgets();
 
	while(1) {
		gwinSetText(ghLabel1, "This is some text", TRUE);
		gfxSleepMilliseconds(1000);
		gwinSetText(ghLabel1, "Aaaand some other text", TRUE);
		gfxSleepMilliseconds(1000);
	}
 
	return 0;
}