Difference between revisions of "Using PSoC Creator"
From uGFX Wiki
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However, this article has been kept as generic as possible and should be usable for any PSoC platform. | However, this article has been kept as generic as possible and should be usable for any PSoC platform. | ||
+ | |||
+ | == Structure == | ||
+ | We recommend using the following folder structure: | ||
+ | <pre> | ||
+ | . | ||
+ | ├── Project 1 | ||
+ | ├── Project 2 | ||
+ | ├── Project 3 | ||
+ | └── ugfx | ||
+ | </pre> | ||
== Adding µGFX == | == Adding µGFX == | ||
This guide will describe how to add the µGFX library to a PSoC Creator project using the [[Getting_Started#Single_File_Inclusion|Single-File-Inclusion technique]]. | This guide will describe how to add the µGFX library to a PSoC Creator project using the [[Getting_Started#Single_File_Inclusion|Single-File-Inclusion technique]]. |
Revision as of 21:09, 17 August 2016
This article will explain how the µGFX library can be added to an existing PSoC Creator project.
Used Tools
The following tools were used to create this guide:
- PSoC Creator 3.3 CP3
- PSoC 5LP Prototyping Kit (CY8CKIT-059)
However, this article has been kept as generic as possible and should be usable for any PSoC platform.
Structure
We recommend using the following folder structure:
. ├── Project 1 ├── Project 2 ├── Project 3 └── ugfx
Adding µGFX
This guide will describe how to add the µGFX library to a PSoC Creator project using the Single-File-Inclusion technique.