Difference between revisions of "Using ChibiStudio"
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− | First of all, you need a complete ChibiStudio IDE running. For the moment, you can only install it on Windows. If you want to run it on OSX or Linux, please refer to the official documentation of ChibiOS/RT | + | First of all, you need a complete ChibiStudio IDE running. For the moment, you can only install it on Windows. If you want to run it on OSX or Linux, please refer to the official documentation of ChibiOS/RT. Note also the documentation regards the mikromedia stm32f4 board. But, you can use it as a based for any other hardware. |
== Installation == | == Installation == |
Revision as of 07:40, 16 June 2015
First of all, you need a complete ChibiStudio IDE running. For the moment, you can only install it on Windows. If you want to run it on OSX or Linux, please refer to the official documentation of ChibiOS/RT. Note also the documentation regards the mikromedia stm32f4 board. But, you can use it as a based for any other hardware.
Installation
ChibiStudio
Please download the last version of ChibiStudio with the link here : ChibiStudio
For this documentation, we have use the version : ChibiStudio_Preview11.7z
The package is a self-extracted folder that will contain all you need in one folder. Be careful, you need absolutely to extract the contain into the root of you C drive. Then after the extraction you need to have a folder like :
c:\chibistudio
ugfx
Download the last version of ugfx with the link : uGFX
For this documentation, we have use the version : ugfx_release_23_150516.zip
You need to extract the contain of the archive in chibistudio folder. Then after the extraction, you need to have a folder like :
c:\chibistudio\ugfx