Difference between revisions of "Win32"

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µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system:
 
µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system:
  
# Make sure you got [http://www.mingw.org/ MinGW] (32-bit) '''and''' [https://www.cygwin.com/ Cygwin] installed.
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# Make sure you got [http://www.mingw.org/ MinGW] (32-bit) '''and''' [https://www.cygwin.com/ Cygwin] installed
# Compile using the Makefile that can be found in ''/boards/base/Win32/example/''.
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# Compile using the Makefile that can be found in ''/boards/base/Win32/example/''
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'''''Note:''' You might want to checkout [[Your First Compile - Windows|this guide]] which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.''
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== Visual Studio ==
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If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.io/topic/434-visual-studio-2013-build-issues

Latest revision as of 15:57, 23 July 2021

µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system:

  1. Make sure you got MinGW (32-bit) and Cygwin installed
  2. Compile using the Makefile that can be found in /boards/base/Win32/example/

Note: You might want to checkout this guide which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.

Visual Studio

If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.io/topic/434-visual-studio-2013-build-issues