Difference between revisions of "Win32"
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µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system: | µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system: | ||
− | # Make sure you got [http://www.mingw.org/ MinGW] (32-bit) and [https://www.cygwin.com/ Cygwin] installed | + | # Make sure you got [http://www.mingw.org/ MinGW] (32-bit) '''and''' [https://www.cygwin.com/ Cygwin] installed |
− | # Compile using the Makefile | + | # Compile using the Makefile that can be found in ''/boards/base/Win32/example/'' |
− | + | '''''Note:''' You might want to checkout [[Your First Compile - Windows|this guide]] which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.'' | |
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− | + | == Visual Studio == | |
− | + | If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.io/topic/434-visual-studio-2013-build-issues | |
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Latest revision as of 15:57, 23 July 2021
µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system:
- Make sure you got MinGW (32-bit) and Cygwin installed
- Compile using the Makefile that can be found in /boards/base/Win32/example/
Note: You might want to checkout this guide which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.
Visual Studio
If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.io/topic/434-visual-studio-2013-build-issues