Difference between revisions of "Using Keil µVision 5 MDK-ARM"
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== Adding µGFX == | == Adding µGFX == | ||
Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see [[Getting_Started#Integrate_uGFX|Integrate uGFX]]. | Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see [[Getting_Started#Integrate_uGFX|Integrate uGFX]]. | ||
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+ | We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting '''Add Group...''' |
Revision as of 19:35, 8 December 2015
This article will describe the necessary steps to successfully integrate the µGFX library into an existing Keil µVision 5 project.
Used tools
The following tools were used in this article:
- Keil µVision 5.16a MDK-ARM Professional
Structure
Sadly Keil µVision doesn't really support a way of defining variables. Therefore, the µGFX library directory needs to be somewhere near the project directory. We recommend using the following structure:
. ├── Project 1 ├── Project 2 ├── Project 3 └── ugfx
Adding µGFX
Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see Integrate uGFX.
We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting Add Group...