Difference between revisions of "Using Keil µVision 5 MDK-ARM"

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== Adding µGFX ==
 
== Adding µGFX ==
 
Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see [[Getting_Started#Integrate_uGFX|Integrate uGFX]].
 
Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see [[Getting_Started#Integrate_uGFX|Integrate uGFX]].
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We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting '''Add Group...'''

Revision as of 19:35, 8 December 2015

This article will describe the necessary steps to successfully integrate the µGFX library into an existing Keil µVision 5 project.

Used tools

The following tools were used in this article:

  • Keil µVision 5.16a MDK-ARM Professional

Structure

Sadly Keil µVision doesn't really support a way of defining variables. Therefore, the µGFX library directory needs to be somewhere near the project directory. We recommend using the following structure:

.
├── Project 1
├── Project 2
├── Project 3
└── ugfx

Adding µGFX

Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see Integrate uGFX.

We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting Add Group...