Difference between revisions of "GINPUT"
From uGFX Wiki
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+ | [[File:Ginput architecture.png|right|frame|GINPUT architecture]] | ||
GINPUT is a powerful module which provides an easy way to interface different hardware peripherals such as touchscreens to the rest of the library. It provides everything which these peripherals need in order to operate properly such as calibration routines for the touchscreens. | GINPUT is a powerful module which provides an easy way to interface different hardware peripherals such as touchscreens to the rest of the library. It provides everything which these peripherals need in order to operate properly such as calibration routines for the touchscreens. | ||
− | [ | + | == Touchscreen == |
+ | A touchscreen can be interfaced very easily through the GINPUT module. It doesn't matter if it is a [http://en.wikipedia.org/wiki/Touchscreen#Resistive resistive], [http://en.wikipedia.org/wiki/Touchscreen#Capacitive capacitive] or any other touchscreen technology. | ||
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+ | == Digital input == | ||
+ | |||
+ | == Analog input == |
Revision as of 21:10, 1 July 2014
GINPUT is a powerful module which provides an easy way to interface different hardware peripherals such as touchscreens to the rest of the library. It provides everything which these peripherals need in order to operate properly such as calibration routines for the touchscreens.
Touchscreen
A touchscreen can be interfaced very easily through the GINPUT module. It doesn't matter if it is a resistive, capacitive or any other touchscreen technology.