Difference between revisions of "Using Keil µVision 5 MDK-ARM"
(→Adding µGFX) |
(→Adding µGFX) |
||
Line 19: | Line 19: | ||
We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting '''Add Group...''' | We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting '''Add Group...''' | ||
+ | |||
+ | == Configuration == | ||
+ | The last thing to do is setting the <code>GFX_COMPILER</code> flag to <code>GFX_COMPILER_KEIL</code> in the configuration file. | ||
+ | For more information about this compiler setting, see [[GOS#Compiler|Compiler]]. |
Revision as of 20:04, 8 December 2015
This article will describe the necessary steps to successfully integrate the µGFX library into an existing Keil µVision 5 project.
Used tools
The following tools were used in this article:
- Keil µVision 5.16a MDK-ARM Professional
Structure
Sadly Keil µVision doesn't really support a way of defining variables. Therefore, the µGFX library directory needs to be somewhere near the project directory. We recommend using the following structure:
. ├── Project 1 ├── Project 2 ├── Project 3 └── ugfx
Adding µGFX
Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see Integrate uGFX.
We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting Add Group...
Configuration
The last thing to do is setting the GFX_COMPILER
flag to GFX_COMPILER_KEIL
in the configuration file.
For more information about this compiler setting, see Compiler.