Difference between revisions of "Using Keil µVision 5 MDK-ARM"

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(Adding µGFX)
(Adding µGFX)
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We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting '''Add Group...'''
 
We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting '''Add Group...'''
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== Configuration ==
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The last thing to do is setting the <code>GFX_COMPILER</code> flag to <code>GFX_COMPILER_KEIL</code> in the configuration file.
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For more information about this compiler setting, see [[GOS#Compiler|Compiler]].

Revision as of 20:04, 8 December 2015

This article will describe the necessary steps to successfully integrate the µGFX library into an existing Keil µVision 5 project.

Used tools

The following tools were used in this article:

  • Keil µVision 5.16a MDK-ARM Professional

Structure

Sadly Keil µVision doesn't really support a way of defining variables. Therefore, the µGFX library directory needs to be somewhere near the project directory. We recommend using the following structure:

.
├── Project 1
├── Project 2
├── Project 3
└── ugfx

Adding µGFX

Keil µVision doesn't support using Makefiles. Therefore, we'll use the single-file technique to add µGFX to an existing Keil project. For more information, see Integrate uGFX.

We start by creating a new group in the project tree on the left side by right-clicking on the project top level folder and selecting Add Group...

Configuration

The last thing to do is setting the GFX_COMPILER flag to GFX_COMPILER_KEIL in the configuration file.

For more information about this compiler setting, see Compiler.