Difference between revisions of "Win32"
From uGFX Wiki
Line 5: | Line 5: | ||
'''''Note:''' You might want to checkout [[Your First Compile - Windows|this guide]] which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.'' | '''''Note:''' You might want to checkout [[Your First Compile - Windows|this guide]] which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.'' | ||
+ | |||
+ | == Visual Studio == | ||
+ | If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.org/topic/434-visual-studio-2013-build-issues |
Revision as of 08:47, 23 June 2016
µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system:
- Make sure you got MinGW (32-bit) and Cygwin installed
- Compile using the Makefile that can be found in /boards/base/Win32/example/
Note: You might want to checkout this guide which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.
Visual Studio
If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.org/topic/434-visual-studio-2013-build-issues