Difference between revisions of "Font rendering"
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[http://en.wikipedia.org/wiki/Kerning Kerning] support can be enabled by setting <code>GDISP_NEED_TEXT_KERNING</code> to <code>TRUE</code>. | [http://en.wikipedia.org/wiki/Kerning Kerning] support can be enabled by setting <code>GDISP_NEED_TEXT_KERNING</code> to <code>TRUE</code>. | ||
− | === TrueType Font support === | + | === TrueType-Font support === |
− | Any | + | Any [http://en.wikipedia.org/wiki/TrueType TrueType-Font] available in a *.ttf or a *.bdf file format can be used in uGFX. See [[Font_rendering#Adding Fonts|Adding Fonts]]. |
== Fonts == | == Fonts == |
Revision as of 14:08, 19 October 2014
µGFX comes with a built-in support of mcufont. The author of the mcufont project provides a re-licensed version of his works to the µGFX projects.
Contents
Features
The µGFX font rendering engine provides the following features:
Unicode
Unicode support can be enabled by setting GDISP_NEED_TEXT_UTF8
to TRUE
.
For information about cyrillic font support, see Cyrillic.
Anti-Aliasing
To use the Anti-Aliasing font feature, the following three conditions have to be fulfilled:
- Using an anti-aliased font (see Fonts)
-
GDISP_NEED_ANTIALIAS
needs to be set toTRUE
- Either have
GDISP_NEED_PIXELREAD
set toTRUE
or using one of the text drawing functions that have a background color parameter.
Kerning
Kerning support can be enabled by setting GDISP_NEED_TEXT_KERNING
to TRUE
.
TrueType-Font support
Any TrueType-Font available in a *.ttf or a *.bdf file format can be used in uGFX. See Adding Fonts.
Fonts
Every font that's available in a .ttf or .bdf format can be displayed through µGFX. However, we added a bunch of fonts in different sizes and versions which should cover most use cases. Use the Font name as the parameter of the gdispOpenFont()
routine.
Font | Font name |
---|---|
DejaVu Sans 10 | DejaVuSans10 |
DejaVu Sans 12 | DejaVuSans12 |
DejaVu Sans 12 Bold | DejaVuSansBold12 |
DejaVu Sans 12 Anti-Aliased | DejaVuSans12_aa |
DejaVu Sans 12 Anti-Aliased Bold | DejaVuSansBold12_aa |
DejaVu Sans 16 | DejaVuSans16 |
DejaVu Sans 16 Anti-Aliased | DejaVuSans16_aa |
DejaVu Sans 24 | DejaVuSans24 |
DejaVu Sans 24 Anti-Aliased | DejaVuSans24_aa |
DejaVu Sans 32 | DejaVuSans32 |
DejaVu Sans 32 Anti-Aliased | DejaVuSans32_aa |
Fixed 10x20 | fixed_10x20 |
Fixed 7x14 | fixed_7x14 |
Fixed 5x8 | fixed_5x8 |
UI1 | UI1 |
UI1 Double | UI1 Double |
UI1 Narrow | UI1 Narrow |
UI2 | UI2 |
UI2 Double | UI2 Double |
UI2 Narrow | UI2 Narrow |
Large numbers | LargeNumbers |
Note that each of these fonts has to be enabled in your configuration file.
The UI fonts are created by the µGFX developers to provide a default font. The UI fonts stand under the GFX license and should therefore be used in preference to other fonts if suitable. The other fonts are under their own respective licenses.
Usage
Before you can use a font, you first have to open it by calling gdispOpenFont()
.
font_t font = gdispOpenFont("DejaVuSans32_aa");
Note: When the font name specified could not be found, the last enabled font in the configuration file will be used.
You should call gdispCloseFont()
to release any allocated resources if you don't need a font any longer:
gdispCloseFont(font);
After opening a font, the font variable can now be passed to any API call that takes a font parameter. You may start by reading through the basic GDISP text drawing routines before you take a look at the different GWIN system.
Adding fonts
The following step-by-step guide will lead you through the process of adding a custom *.ttf font. This guide works for every font, not only ASCII but also cyrillic and any other unicode compatible ones.
1. Acquire a font
First of all, you'll need a font in the *.ttf source. You can find plenty of these using google. Please notice their licenses.
2. Convert the font
The next step is to convert the font into a format that can be understood by the µGFX decoder. This can be done very easily using our online converter. The converter allows you to set the font size, enable or disable anti-aliasing and filter for certain characters. Filtering un-needed characters is essential to keep the font size low. This table might help you choose the correct character range. A click on the button «Get .c file» will offer you a C file to download after a few moments. Please click that button just once. It can take up to a minute to convert a larger font.
3. Implement the font
Place the downloaded c file inside your project directory and name it userfonts.h. Alternatively write a userfonts.h file that includes each of your downloaded font c files. In your gfxconf.h, enable the following setting:
#define GDISP_INCLUDE_USER_FONTS TRUE
4. Open the font
You can now open and use this font as any other one. If you're curious about the parameter of gdispOpenFont()
, you can either use the full_name or the short_name field that can be found in the struct at the very bottom of the C file (first and second entry).
Please note that you need to configure your text editor to operate in UTF-8 mode, when you want to display those fonts successfully.
For a more detailed guide on how to add your own font, see Cyrillic.