Using ChibiStudio

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Revision as of 21:32, 20 June 2015 by Tectu (Talk | contribs) (Installation)

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This documentation will cover everything from downloading and installing ChibiStudio to getting your project run on actual hardware. In this tutorial we'll use a MikroMedia STM32-M4 board but this guide can be used for just any platform as there will only be slight variations.

Please note that ChibiStudio is part of the ChibiOS/RT project and is in no way owned by the uGFX project.

Installation

ChibiStudio is currently only available for Windows. There are however some ways to get ChibiStudio working on both Linux and Mac OS X. Please refer to the ChibiOS/RT documentation to learn how to do so. This guide will only cover using ChibiOS/RT on Windows.

The following prerequisites need to be downloaded and installed before ChibiStudio can be used:

  • JavaJava runtime
  • Programmer / Debugger drivers (ST-Link in case of STM32)
  • ChibiStudio
  • uGFX

The following part of the documentation will cover downloading and installing each of those components.

Java

ChibiStudio is an Eclipse based IDE and needs a Java runtime to run. Important: ChibiStudio is currently only available in a 32-Bit version and will require a 32-Bit Java runtime.

The Java runtime can be downloaded from the official Java website. It runs well with the Java 8 runtime. In case of you haven't already a 32-Bit Java runtime installed please download and install the Java 8 JRE for Windows.

Java 8 jre download.png

ST-LinkV2

First of all, you need to install the Windows drivers for the programmer.

Download the official STM32 ST-LINK utility form ST web site.

St-linv2.png

ST use a two page download step. After you have click on the link bellow, a new page is open. Go on the down the page and click on download.

St-linv2-down.png

Extract the archive and double click on the file STM32 ST-LINK Utility_v3.6.0.exe.

At the end of the installation, a wizard will ask you to install the drivers (may be the wizard will appear twice). Please install it or you won't be able to transfer a program on the board.

Reboot your computer. Try to connect to ST-LinkV2 programmer to your computer with the USB cable provided. Don't connect the programmer to the board. The new hardware info windows need to tell you the it's successfully installed.

New-hard.png

ChibiStudio

Please download the last version of ChibiStudio with the link here : ChibiStudio

Chibistudio.png For this documentation, we have use the version : ChibiStudio_Preview11.7z


The package is a self-extracted folder that will contain all you need in one folder. Be careful, you need absolutely to extract the file into the root of you C drive.

ExtractionChibiStudio.png

Then after the extraction you need to have a folder like :

c:\chibistudio

Chibiasroot.png

ugfx

For the installation of ugfx, please note that we strongly encourage you to use the git repository. If you have already git installed, download it like this :

But for this documentation, we will use this direct link.

Extract the content of the archive on the c:\chibbistudio.


Ugfxextract.png You need to extract the contain of the archive in chibistudio folder.


Then after the extraction, you need to have a folder like :

c:\chibistudio\ugfx_release_23_150516

For best practice, and to be easier to remember, rename the folder ugfx. Then after the folder rename you should have :

Chibifolder.png

Congratulation, you have finished the installation process. Now you need to do some customization because the board is not officially supported by chibios.

Configuration

First start of Chibistudio

It's now time to start ChibiStudio. You can find a shortcut in the c:\chibistudio.

Shortcut-chibi.png

If you want, you can copy it to your desktop. Double click on the shortcut. A warning window will open.

Run-warning.png


Uncheck "Always ask before opening this file" and click the Run button.


ChibiStudio needs java. If you don't installed it before or have Windows 64 bits with java 64 bits, you will see this warning :

No-java.png

Download java and install it.


You don't need to reboot your computer. After install it java, relaunch chibi studio shortcut.

Chibi-IDE.png


create the first demo project

Close the welcome screen. ChibiStudio is provided with two workspace. One for the chibios 3 unstable and one for chibios 2. As the version 3 is not stable you need to switch to version 2. To do it, go the the file menu, switch workspace and select c:\chibistudio\workspace26.

Switchworkspace.png

To start a new project the faster way, you can copy one of the demo you will find in the project explorer. You can selection any project, but to be sure, please use STM32F4xx-GPT. Double click on it to open it. Then right click on the folder icon of this project and select copy. To copy it, right click on the icon and select past. A new window appear name the new project MikroMedia-base and click ok. Be careful, the name of the project need to not have space.

New we need to copy some files from the ugfx folder. Open Windows explorer and go to C:\ChibiStudio\ugfx\boards\base\Mikromedia-STM32-M4-ILI9341\example_chibios_2.x. You need to copy all files and folder form this to your new project.

Copy C:\ChibiStudio\ugfx\boards\base\Mikromedia-STM32-M4-ILI9341\example_chibios_2.x\*.* to C:\ChibiStudio\workspace26\MikroMedia-demo.


Replace all files. For this tutorial, you will use demo software of ugfx. All demo program has already a main function. To sucessfully compile, you must delete the main.c from the new project folder.

Content-project.png Content of project folder after delete main.c


On ChibiStudio, open you new project and edit the Makefile. You need to change the path of chibios and ugfx like :

GFXLIB					= ../../uGFX
CHIBIOS				= ../../ChibiOS

That the end. You can try to compile a demo. This will compile the gdisp basics demo as the line says :

GFXDEMO					= modules/gdisp/basics


If you want to try another demo, just change the line like (for running tetris)

GFXDEMO					= applications/tetris


If you want to try tetris, you need to compile your program with math algorithm. Fopr this change on the Makefile the line :

LDFLAGS  = -lm


To compile, click on the hammer icon.

Compile.png


If you have the error below, then you haven't save you Makefile. save it and try again.

Compile-error.png

If you want to try different demo, please do a clean (Project menu clean.. option) or your project will never compile.

Final configuration of your project

Before downloading the new software on the board, you need to do two action. First change the board folder to the correct one.

To do it, right click on the board folder in your project and select properties.

Folder-change.png



On the board properties window, click on edit next to Location field.


Edit-properties.png Select the path like : C:\ChibiStudio\ugfx\boards\base\Mikromedia-STM32-M4-ILI9341


Secondly, you need to add ugfx folder to your project. To do it, right click on the project folder. On the sub-menu, select new and folder.

New-folder.png


On the new folder window, click advanced option button. Select ugfx folder and click ok.

New-folder-link.png

Configuration of OpenOCD

Open Openocd external configuration tools.

Openocd-config.png

Copy the OpenOCD on ST-Link V2 (prompts for .cfg target configuration)

Openocd-copy.png


Change the name like : OpenOCD form Mikromedia STM32. Modifiy the argument option like : -c "telnet_port 4444" -f "interface/stlink-v2.cfg" -f "board/stm32f4discovery.cfg"

Openocd-newconfig22.png


Click apply and close.

Connect the st-linkv2 to the board and the computer. run the last openocd config.


Run-openocd.png


Configuring debuger

The last by not the least you need to configure your project with gdb. Start the debug configuration window.


Debug-window.png


Copy a existing debug project.

Copy-debug.png


rename the project MikroMedia-demo debug and change the project to MikroMedia-demo.

Config-gdb-project.png

Click apply and debug.


If you have fellow this tutorial correctly, a error window need to appear telling you that ChibiStudio can't fing the efl file.

Gdb-error.png

Open again the Debug configuration window. Edit the MikroMedia-demo debug and change c/c++ application with : C:\ChibiStudio\workspace26\MikroMedia-demo\.build\MikroMedia-demo.elf like :

Gdb-realconfig.png

Click apply and debug.

Normally, this time gdb start and change the view of ChibiStudio in debug mode.


Debug-mode.png


Now, gdb stop to program in the beginning of the main function. To run the software, click on the Resume button.

Resume.png