Difference between revisions of "Container"

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The basic container widget can be used to group other widgets together. It's a simple blank rectangle and it can be used as a parent for other widgets.
 
The basic container widget can be used to group other widgets together. It's a simple blank rectangle and it can be used as a parent for other widgets.
 +
 
A widget can be added as a child to a container by adding the containers [[GHandle]] to the childs widget init structure:
 
A widget can be added as a child to a container by adding the containers [[GHandle]] to the childs widget init structure:
 
<syntaxhighlight lang=c>
 
<syntaxhighlight lang=c>
Line 9: Line 10:
 
ghChild = gwinCreateXxx(0, &wi);
 
ghChild = gwinCreateXxx(0, &wi);
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
 +
== API reference ==
 +
The API reference for the frame container can be found [http://api.ugfx.org/master/group___container.html here].
 +
 +
== Custom Draw Routines ==
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The container widget predefines a number of custom draw routines. They can be set using <code>gwinSetCustomDraw()</code> or by specifying the custom draw routine in the GWidgetInit structure during creation. The predefined custom draw routines are:
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{| class="wikitable"
 +
! scope="col"|Custom Draw Routine
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! scope="col"|Description
 +
|-
 +
|gwinContainerDraw_Std
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| The client area is filled with the background color.
 +
|-
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|gwinContainerDraw_Transparent
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| The client area is not filled in at all.
 +
|-
 +
|gwinContainerDraw_Image
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| The parameter is an open gdispImage that is tiled to fill the client area of the frame.
 +
|}
  
 
== Border ==
 
== Border ==
 
The container widget can optionally be rendered with a border. To enable the border, '''GWIN_CONTAINER_BORDER''' has to be passed as a flag to the <code>gwinContainerCreate()</code> routine.
 
The container widget can optionally be rendered with a border. To enable the border, '''GWIN_CONTAINER_BORDER''' has to be passed as a flag to the <code>gwinContainerCreate()</code> routine.
  
'''''Note:''' If you want to use the container as a window-like element, you might want to take a look at the [[frame]] widget instead.''
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'''''Note:''' If you want to use the container as a pop-up or top-level window element, you might want to take a look at the [[frame]] widget instead.''
 +
 
 +
== Transparency ==
 +
The container widget can optionally be rendered transparent by using the '''gwinContainerDraw_Transparent''' custom draw routine.
  
 
== Example ==
 
== Example ==
 
The following example shows how to create a container and adding a button to it.
 
The following example shows how to create a container and adding a button to it.
<syntaxhighlight lang=c>
+
<syntaxhighlight lang="c">
 
#include "gfx.h"
 
#include "gfx.h"
 
   
 
   

Latest revision as of 18:39, 31 January 2016

The basic container widget can be used to group other widgets together. It's a simple blank rectangle and it can be used as a parent for other widgets.

A widget can be added as a child to a container by adding the containers GHandle to the childs widget init structure:

GHandle ghContainer;
GHandle ghChild;
...
wi.g.parent = ghContainer;
...
ghChild = gwinCreateXxx(0, &wi);


API reference

The API reference for the frame container can be found here.

Custom Draw Routines

The container widget predefines a number of custom draw routines. They can be set using gwinSetCustomDraw() or by specifying the custom draw routine in the GWidgetInit structure during creation. The predefined custom draw routines are:

Custom Draw Routine Description
gwinContainerDraw_Std The client area is filled with the background color.
gwinContainerDraw_Transparent The client area is not filled in at all.
gwinContainerDraw_Image The parameter is an open gdispImage that is tiled to fill the client area of the frame.

Border

The container widget can optionally be rendered with a border. To enable the border, GWIN_CONTAINER_BORDER has to be passed as a flag to the gwinContainerCreate() routine.

Note: If you want to use the container as a pop-up or top-level window element, you might want to take a look at the frame widget instead.

Transparency

The container widget can optionally be rendered transparent by using the gwinContainerDraw_Transparent custom draw routine.

Example

The following example shows how to create a container and adding a button to it.

#include "gfx.h"
 
static GHandle      ghContainer;
static GHandle      ghButton;
 
static void createWidgets(void) {
    GWidgetInit wi;
 
    // Apply some default values for GWIN
    gwinWidgetClearInit(&wi);
 
    // Apply the container parameters
    wi.g.show = FALSE;
    wi.g.width = 200;
    wi.g.height = 150;
    wi.g.y = 10;
    wi.g.x = 10;
    wi.text = "Container";
    ghContainer = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
    wi.g.show = TRUE;
 
    // Apply the button parameters    
    wi.g.width = 120;
    wi.g.height = 30;
    wi.g.y = 10;
    wi.g.x = 10;
    wi.text = "Button";
    wi.g.parent = ghContainer;
    ghButton = gwinButtonCreate(0, &wi);
 
    // Make the container become visible - therefore all its children
    // become visible as well
    gwinShow(ghContainer);
}
 
int main(void) {
    // Initialize the display
    gfxInit();
 
    // Attach the mouse input
    gwinAttachMouse(0);
 
    // Set the widget defaults
    gwinSetDefaultFont(gdispOpenFont("*"));
    gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
    gdispClear(White);
 
    // Create the widget
    createWidgets();
 
    while(1) {
    	gfxSleepMilliseconds(1000);
    }
 
    return 0;
}