Tabset

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The tabset is a special container widget that manages different tabs. It is pretty much like the tabs in your web browser.

API Reference

The API reference of the Tabset can be found here.

Border

The tabset can optionally be rendered with a border around the client area. To enable the border, GWIN_TABSET_BORDER has to be passed as a flag to the gwinTabsetCreate() routine.

Example

The following example shows how to create a tabset with three pages and adding different widgets to each page.

#include "gfx.h"
 
GListener	gl;
GHandle		ghTabset;
GHandle		ghPage1, ghPage2, ghPage3;
GHandle		ghLabel1, ghLabel2, ghLabel3;
 
static void createWidgets(void)
{
	GWidgetInit	wi;
 
	// Apply some default values for GWIN
	gwinWidgetClearInit(&wi);
	wi.g.show = TRUE;
 
	// Create the Tabset
	wi.g.width = 200; wi.g.height = 200; wi.g.x = 10, wi.g.y = 10;
	ghTabset = gwinTabsetCreate(0, &wi, GWIN_TABSET_BORDER);
	ghPage1 = gwinTabsetAddTab(ghTabset, "Page 1", FALSE);
	ghPage2 = gwinTabsetAddTab(ghTabset, "Page 2", FALSE);
	ghPage3 = gwinTabsetAddTab(ghTabset, "Page 3", FALSE);
 
	// Add some widgets to Page 1
	wi.g.width = 120; wi.g.height = 20; wi.g.x = 10; wi.g.y = 10;
	wi.g.parent = ghPage1;
	wi.text = "This is page Nr. 1";
	ghLabel1 = gwinLabelCreate(0, &wi);
 
	// Add some widgets to Page 2
	wi.g.width = 120; wi.g.height = 20; wi.g.x = 10; wi.g.y = 50;
	wi.g.parent = ghPage2;
	wi.text = "This is page Nr. 2";
	ghLabel2 = gwinLabelCreate(0, &wi);
 
	// Add some widgets to Page 3
	wi.g.width = 120; wi.g.height = 20; wi.g.x = 10; wi.g.y = 90;
	wi.g.parent = ghPage3;
	wi.text = "This is page Nr. 3";
	ghLabel3 = gwinLabelCreate(0, &wi);
}
 
int main(void)
{
	GEvent* pe;
 
	// Initialize the display
	gfxInit();
 
	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("UI2"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);
 
	// create the widget
	createWidgets();
 
	// We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);
 
	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);
 
		(void)pe;
	}
 
	return 0;
}