Difference between revisions of "Win32"

From uGFX Wiki
Jump to: navigation, search
(Visual Studio)
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
  
 
'''''Note:''' You might want to checkout [[Your First Compile - Windows|this guide]] which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.''
 
'''''Note:''' You might want to checkout [[Your First Compile - Windows|this guide]] which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.''
 +
 +
== Visual Studio ==
 +
If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.io/topic/434-visual-studio-2013-build-issues

Latest revision as of 15:57, 23 July 2021

µGFX can be run natively on a Windows system. This simplifies the process of developing your embedded GUI application. The following steps are our tested method of running µGFX on a Windows system:

  1. Make sure you got MinGW (32-bit) and Cygwin installed
  2. Compile using the Makefile that can be found in /boards/base/Win32/example/

Note: You might want to checkout this guide which is a detailed step-by-step guide on compiling a native uGFX application on a Windows environment.

Visual Studio

If you'd like to compile µGFX using Visual Studio, please see this forum post: https://community.ugfx.io/topic/434-visual-studio-2013-build-issues