Difference between revisions of "Mac OS X"
From uGFX Wiki
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== Makefile == | == Makefile == | ||
Copy the makefile that can be found in <code>/boards/base/OSX/example/</code> to your project directory. | Copy the makefile that can be found in <code>/boards/base/OSX/example/</code> to your project directory. | ||
− | You need to set the <code>OSX_SDK</code> and <code>OSX_ARCH</code> variables: | + | You need to set the <code>OSX_SDK</code> and <code>OSX_ARCH</code> variables. |
+ | |||
+ | === OSX_SDK === | ||
+ | The <code>OSX_SDK</code> variable needs to contain the path to the OS X SDK. The path can be found by executing <code>xcodebuild -sdk -version</code> in the terminal: | ||
+ | <source lang="bash" highlight="4"> | ||
+ | TecMac:osx joel.bodenmann$ xcodebuild -sdk -version | ||
+ | MacOSX10.11.sdk - OS X 10.11 (macosx10.11) | ||
+ | SDKVersion: 10.11 | ||
+ | Path: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk | ||
+ | PlatformVersion: 1.1 | ||
+ | PlatformPath: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform | ||
+ | ProductBuildVersion: 15E60 | ||
+ | ProductCopyright: 1983-2016 Apple Inc. | ||
+ | ProductName: Mac OS X | ||
+ | ProductUserVisibleVersion: 10.11.4 | ||
+ | ProductVersion: 10.11.4 | ||
+ | </source> | ||
+ | |||
+ | In our case we set the <code>OSX_SDK</code> variable as follows: | ||
+ | <source lang="none"> | ||
+ | OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk | ||
+ | </source> | ||
+ | |||
+ | === OSX_ARCH === |
Revision as of 11:06, 6 May 2016
µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.
Contents
[hide]Dependencies
Make sure you got clang and XQuartz installed.
Makefile
Copy the makefile that can be found in /boards/base/OSX/example/
to your project directory.
You need to set the OSX_SDK
and OSX_ARCH
variables.
OSX_SDK
The OSX_SDK
variable needs to contain the path to the OS X SDK. The path can be found by executing xcodebuild -sdk -version
in the terminal:
TecMac:osx joel.bodenmann$ xcodebuild -sdk -version MacOSX10.11.sdk - OS X 10.11 (macosx10.11) SDKVersion: 10.11 Path: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdkPlatformVersion: 1.1 PlatformPath: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform ProductBuildVersion: 15E60 ProductCopyright: 1983-2016 Apple Inc. ProductName: Mac OS X ProductUserVisibleVersion: 10.11.4 ProductVersion: 10.11.4
In our case we set the OSX_SDK
variable as follows:
Invalid language.
You need to specify a language like this: <source lang="html4strict">...</source>
Supported languages for syntax highlighting:
[Expand]
OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk