Difference between revisions of "Mac OS X"
From uGFX Wiki
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In our case we set the <code>OSX_SDK</code> variable as follows: | In our case we set the <code>OSX_SDK</code> variable as follows: | ||
− | <source lang=" | + | <source lang="make"> |
OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk | OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk | ||
</source> | </source> | ||
=== OSX_ARCH === | === OSX_ARCH === |
Revision as of 11:08, 6 May 2016
µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.
Contents
Dependencies
Make sure you got clang and XQuartz installed.
Makefile
Copy the makefile that can be found in /boards/base/OSX/example/
to your project directory.
You need to set the OSX_SDK
and OSX_ARCH
variables.
OSX_SDK
The OSX_SDK
variable needs to contain the path to the OS X SDK. The path can be found by executing xcodebuild -sdk -version
in the terminal:
TecMac:osx joel.bodenmann$ xcodebuild -sdk -version MacOSX10.11.sdk - OS X 10.11 (macosx10.11) SDKVersion: 10.11 Path: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdkPlatformVersion: 1.1 PlatformPath: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform ProductBuildVersion: 15E60 ProductCopyright: 1983-2016 Apple Inc. ProductName: Mac OS X ProductUserVisibleVersion: 10.11.4 ProductVersion: 10.11.4
In our case we set the OSX_SDK
variable as follows:
OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk