Difference between revisions of "TextEdit"
From uGFX Wiki
(Created page with "The textedit widget provides allows the user of a GUI to input text. While the widget is fully functional, the corresponding documentation hasn't been written yet. Until we fo...") |
(→API reference) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | The textedit widget | + | The textedit widget allows the user of a GUI to input text. The text input source can either be a physical keyboard (or keypad) interfaced through the [[GINPUT]] module or the virtual on-scree [[Keyboard|keyboard widget]]. |
+ | |||
+ | While the widget is fully functional, the corresponding documentation hasn't been written yet. Until we found time for that, please have a look at the official textedit widget example that can be found in the uGFX library under <code>/demos/modules/gwin/textedit</code>. | ||
== API reference == | == API reference == | ||
− | The API reference for the textedit widget can be found [http://api.ugfx.org | + | The API reference for the textedit widget can be found [http://api.ugfx.org/group___text_edit.html here]. |
[[Category:Widget]] | [[Category:Widget]] |
Latest revision as of 15:49, 4 February 2016
The textedit widget allows the user of a GUI to input text. The text input source can either be a physical keyboard (or keypad) interfaced through the GINPUT module or the virtual on-scree keyboard widget.
While the widget is fully functional, the corresponding documentation hasn't been written yet. Until we found time for that, please have a look at the official textedit widget example that can be found in the uGFX library under /demos/modules/gwin/textedit
.
API reference
The API reference for the textedit widget can be found here.