Difference between revisions of "TextEdit"

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(Created page with "The textedit widget provides allows the user of a GUI to input text. While the widget is fully functional, the corresponding documentation hasn't been written yet. Until we fo...")
 
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The textedit widget provides allows the user of a GUI to input text. While the widget is fully functional, the corresponding documentation hasn't been written yet. Until we found time for that, please have a look at the official textedit widget example that can be found in the uGFX library under <code>/demos/modules/gwin/textedit</code>.
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The textedit widget allows the user of a GUI to input text. The text input source can either be a physical keyboard (or keypad) interfaced through the [[GINPUT]] module or the virtual on-scree [[Keyboard|keyboard widget]].
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While the widget is fully functional, the corresponding documentation hasn't been written yet. Until we found time for that, please have a look at the official textedit widget example that can be found in the uGFX library under <code>/demos/modules/gwin/textedit</code>.
  
 
== API reference ==
 
== API reference ==
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The API reference for the textedit widget can be found [http://api.ugfx.org/master/group___text_edit.html here].
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The API reference for the textedit widget can be found [http://api.ugfx.org/group___text_edit.html here].
  
  
 
[[Category:Widget]]
 
[[Category:Widget]]

Latest revision as of 15:49, 4 February 2016

The textedit widget allows the user of a GUI to input text. The text input source can either be a physical keyboard (or keypad) interfaced through the GINPUT module or the virtual on-scree keyboard widget.

While the widget is fully functional, the corresponding documentation hasn't been written yet. Until we found time for that, please have a look at the official textedit widget example that can be found in the uGFX library under /demos/modules/gwin/textedit.

API reference

The API reference for the textedit widget can be found here.