Difference between revisions of "Mac OS X"
From uGFX Wiki
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| − | µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot. | + | µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot. |
| − | + | ||
| − | + | == Dependencies == | |
| − | + | Make sure you got [http://clang.llvm.org/ clang] and [http://xquartz.macosforge.org/landing/ XQuartz] installed. | |
| − | + | ||
| + | == Makefile == | ||
| + | Copy the makefile that can be found in <code>/boards/base/OSX/example/</code> to your project directory. | ||
| + | You need to set the <code>OSX_SDK</code> and <code>OSX_ARCH</code> variables: | ||
Revision as of 11:01, 6 May 2016
µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.
Dependencies
Make sure you got clang and XQuartz installed.
Makefile
Copy the makefile that can be found in /boards/base/OSX/example/ to your project directory.
You need to set the OSX_SDK and OSX_ARCH variables: