Difference between revisions of "Mac OS X"
From uGFX Wiki
Line 1: | Line 1: | ||
− | µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot. | + | µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot. |
− | + | ||
− | + | == Dependencies == | |
− | + | Make sure you got [http://clang.llvm.org/ clang] and [http://xquartz.macosforge.org/landing/ XQuartz] installed. | |
− | + | ||
+ | == Makefile == | ||
+ | Copy the makefile that can be found in <code>/boards/base/OSX/example/</code> to your project directory. | ||
+ | You need to set the <code>OSX_SDK</code> and <code>OSX_ARCH</code> variables: |
Revision as of 11:01, 6 May 2016
µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.
Dependencies
Make sure you got clang and XQuartz installed.
Makefile
Copy the makefile that can be found in /boards/base/OSX/example/
to your project directory.
You need to set the OSX_SDK
and OSX_ARCH
variables: