Difference between revisions of "Mac OS X"

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(OSX_SDK)
(OSX_SDK)
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In our case we set the <code>OSX_SDK</code> variable as follows:
 
In our case we set the <code>OSX_SDK</code> variable as follows:
<source lang="plain">
+
<source lang="make">
 
OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
 
OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
 
</source>
 
</source>
  
 
=== OSX_ARCH ===
 
=== OSX_ARCH ===

Revision as of 11:08, 6 May 2016

µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.

Dependencies

Make sure you got clang and XQuartz installed.

Makefile

Copy the makefile that can be found in /boards/base/OSX/example/ to your project directory. You need to set the OSX_SDK and OSX_ARCH variables.

OSX_SDK

The OSX_SDK variable needs to contain the path to the OS X SDK. The path can be found by executing xcodebuild -sdk -version in the terminal:

TecMac:osx joel.bodenmann$ xcodebuild -sdk -version
MacOSX10.11.sdk - OS X 10.11 (macosx10.11)
SDKVersion: 10.11
Path: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdkPlatformVersion: 1.1
PlatformPath: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform
ProductBuildVersion: 15E60
ProductCopyright: 1983-2016 Apple Inc.
ProductName: Mac OS X
ProductUserVisibleVersion: 10.11.4
ProductVersion: 10.11.4

In our case we set the OSX_SDK variable as follows:

OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk

OSX_ARCH