Creating a custom rendering routine
Every widget comes with a custom render interface. The default style in which a widget is drawn is very basic and minimalistic in order to make it run on the even lowest performance systems smoothly. However, the custom render interface allows you to submit your own rendering routines. This does not only provide a very flexible way to render a widget matching to your systems performance, but it gives you also the possibility to render a widget matching your applications style.
The interface
Every widget provides a function to submit a custom rendering function:
void gwinSetCustomDraw(GHandle gh, CustomWidgetDrawFunction fn, void*param);
The CustomWidgetDrawFunction is a typedef'ed function pointer:
typedef void (*CustomWidgetDrawFunction)(struct GWidgetObject* gw, void* param);
The param parameter can be used to pass a custom parameter such as an image pointer in case of you're rendering routine needs to draw an image. However, in most of the cases, this parameter will be NULL.
Note: The pointer to the custom rendering routine can also be passed through the initialization struct (the customDraw field).
Note: Do never use the gwinDrawXxx()
calls inside a rendering routine as this would lock the widget again. Use gdispDrawXxx()
instead
Widget information
In order to render the widget you need some information about it (eg. position, size, font, ...). All these information can be fetched from the GWidgetObject struct which is passed as a parameter to the custom rendering function. This is the only time where you're not only allowed to but even obligated to directly access the struct members directly instead of using the equivalent GWIN API calls to retrieve these information. Do never access struct members directly outside of the custom rendering routine!
Important: Do never use the gwinDrawXxx()
calls inside a rendering routine as this would lock the widget again. Use gdispDrawXxx()
instead
Examples
ToDo