Mac OS X
µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.
Contents
Dependencies
Make sure you got clang and XQuartz installed.
Makefile
Copy the makefile that can be found in /boards/base/OSX/example/
to your project directory.
You need to set the OSX_SDK
and OSX_ARCH
variables.
OSX_SDK
The OSX_SDK
variable needs to contain the path to the OS X SDK. The path can be found by executing xcodebuild -sdk -version
in the terminal:
TecMac:osx joel.bodenmann$ xcodebuild -sdk -version MacOSX10.11.sdk - OS X 10.11 (macosx10.11) SDKVersion: 10.11 Path: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdkPlatformVersion: 1.1 PlatformPath: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform ProductBuildVersion: 15E60 ProductCopyright: 1983-2016 Apple Inc. ProductName: Mac OS X ProductUserVisibleVersion: 10.11.4 ProductVersion: 10.11.4
In our case we set the OSX_SDK
variable as follows:
OSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
OSX_ARCH
The OSX_ARCH
variable is used to specify on which earliest/oldest version of MacOS X the executable will be able to run on. Usually it's enough to just set it to the version of OS X that you are running:
OSX_ARCH = -mmacosx-version-min=10.10
For more information about this option, please see the corresponding compiler documentation.