Containers
Note: Make sure you read the widget article first!
The container class is based on the widget. Containers can have children windows which they can place within their borders. Containers control the visibility and enabled state of their children. By making a container invisible you make all its children invisible. Similarly with the enabled state. A list with descriptions of the common container API can be found here.
Container Implementations
These are the currently implemented containers:
Widget creation
Each container provides a creation call with is named gwinCreateXxx()
where Xxx is the name of the container. The first parameter is either a pointer to a static container object or NULL. If NULL, the object will be allocated dynamically from the heap.
The second parameter is a pointer to a GWidgetInit
struct. This struct contains all the attributes which are needed to create the container (position, size, font, colors...):
typedef struct GWidgetInit { GWindowInit g; // The GWIN initializer const char* text; // The initial text CustomWidgetDrawFunction customDraw; // A custom draw function - use NULL for the standard void* customParam; // A parameter for the custom draw function (default = NULL) const GWidgetStyle* customStyle; // A custom style to use - use NULL for the default style } GWidgetInit;
As the container class is based on the widget and therefore the window class, the widget initialization structure contains a window initialization structure. See window creation to learn more about the window initialization structure.
Examples on how to use this struct correctly can be found on each container documentation page.
gwinDestroy()
can be used to destroy a window that is no longer needed.