Difference between revisions of "Mac OS X"

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µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot. <br/>
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µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.
The following steps are required to run µGFX on Mac OS X system:
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# Make sure you got [http://clang.llvm.org/ clang] installed
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== Dependencies ==
# Make sure you got [http://xquartz.macosforge.org/landing/ XQuartz] installed
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Make sure you got [http://clang.llvm.org/ clang] and [http://xquartz.macosforge.org/landing/ XQuartz] installed.
# Compile using the Makefile that can be found in ''/boards/base/OSX/example/''
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== Makefile ==
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Copy the makefile that can be found in <code>/boards/base/OSX/example/</code> to your project directory.
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You need to set the <code>OSX_SDK</code> and <code>OSX_ARCH</code> variables:

Revision as of 11:01, 6 May 2016

µGFX can be run natively on a Mac OS X system. This simplifies the process of developing your embedded GUI application a lot.

Dependencies

Make sure you got clang and XQuartz installed.

Makefile

Copy the makefile that can be found in /boards/base/OSX/example/ to your project directory. You need to set the OSX_SDK and OSX_ARCH variables: