Difference between revisions of "Windows"
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Therefore, a window is a completely passive element. It does not accept any kind of input. | Therefore, a window is a completely passive element. It does not accept any kind of input. | ||
− | + | ||
+ | == API reference == | ||
+ | The generic window API reference can be found [http://api.ugfx.io/group___window.html here]. | ||
== Window creation == | == Window creation == | ||
+ | Each window provides a creation call with is named <code>gwinXxxCreate()</code> where Xxx is the name of the window. The first parameter is either a pointer to a static window object or ''NULL''. If ''NULL'', the object will be allocated dynamically from the heap. | ||
+ | The second parameter is a pointer to a <code>GWindowInit</code> struct. This struct contains all the attributes which are needed to create the window (position, size, ...): | ||
<syntaxhighlight lang=c> | <syntaxhighlight lang=c> | ||
typedef struct GWindowInit { | typedef struct GWindowInit { | ||
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} GWindowInit; | } GWindowInit; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | Examples on how to use this struct correctly can be found on each window documentation page. | ||
+ | <code>gwinDestroy()</code> can be used to destroy a window that is no longer needed. | ||
== Implemented Windows == | == Implemented Windows == | ||
These are the currently implemented windows: | These are the currently implemented windows: | ||
− | |||
* [[Console]] | * [[Console]] | ||
* [[Graph]] | * [[Graph]] | ||
[[Category:GWIN]] | [[Category:GWIN]] |
Latest revision as of 10:07, 9 October 2016
A window is the most basic GWIN element. All the other elements (widget, container) are based on this one. A window consists the following attributes:
- Position
- Size
- Foreground color
- Background color
- Font
Therefore, a window is a completely passive element. It does not accept any kind of input.
API reference
The generic window API reference can be found here.
Window creation
Each window provides a creation call with is named gwinXxxCreate()
where Xxx is the name of the window. The first parameter is either a pointer to a static window object or NULL. If NULL, the object will be allocated dynamically from the heap.
The second parameter is a pointer to a GWindowInit
struct. This struct contains all the attributes which are needed to create the window (position, size, ...):
typedef struct GWindowInit { coord_t x, y; // The initial position relative to its parent coord_t width, height; // The initial dimension bool_t show; // Should the window be visible initially #if GWIN_NEED_CONTAINERS GHandle parent; // The parent - must be a container or NULL #endif } GWindowInit;
Examples on how to use this struct correctly can be found on each window documentation page.
gwinDestroy()
can be used to destroy a window that is no longer needed.
Implemented Windows
These are the currently implemented windows: