Difference between revisions of "Windows"
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== Window creation == | == Window creation == | ||
+ | Each window provides a creation call with is named <code>gwinCreateXxx()</code> where Xxx is the name of the window. The first parameter is either a pointer to a static window object or ''NULL''. If ''NULL'', the object will be allocated dynamically from the heap. | ||
+ | The second parameter is a pointer to a <code>GWindowInit</code> struct. This struct contains all the attributes which are needed to create the window (position, size, ...): | ||
<syntaxhighlight lang=c> | <syntaxhighlight lang=c> | ||
typedef struct GWindowInit { | typedef struct GWindowInit { |
Revision as of 16:59, 1 July 2014
A window is the most basic GWIN element. All the other elements (widget, container) are based on this one. A window consists the following attributes:
- Position
- Size
- Foreground color
- Background color
- Font
Therefore, a window is a completely passive element. It does not accept any kind of input. A list with description of the common window API can be found here.
Window creation
Each window provides a creation call with is named gwinCreateXxx()
where Xxx is the name of the window. The first parameter is either a pointer to a static window object or NULL. If NULL, the object will be allocated dynamically from the heap.
The second parameter is a pointer to a GWindowInit
struct. This struct contains all the attributes which are needed to create the window (position, size, ...):
typedef struct GWindowInit { coord_t x, y; // The initial position relative to its parent coord_t width, height; // The initial dimension bool_t show; // Should the window be visible initially #if GWIN_NEED_CONTAINERS GHandle parent; // The parent - must be a container or NULL #endif } GWindowInit;
Implemented Windows
These are the currently implemented windows: